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Software Vault: The Games Collection 1
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CDR02
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DCGAMES1.ZIP
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README.DOC
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1993-04-12
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This system consists of a set of ziped archives containing the different
files that are needed to create and play an adventure.
DCGAMES.ZIP : Is a ZIP of all the ZIP files, which makes it easyer to
distribute on bulletin boards.
*.DOC : Documentation files
BUILDER.ZIP : Is the Game Builder (DCWORLD.EXE) and it's documentation.
PLAYER.ZIP : Is the runtime program (DCPLAY.EXE) and it's documentation.
SCRIPTS.ZIP : The script compiler (DCC.EXE), documentation and samples.
NEWGAME.ZIP : Starting files for a new game
GRAPHICS.ZIP : Contains graphics files for CGA, EGA, VGA and TANDY screens.
EXAMPLE.ZIP : Sample Adventure Game.
EXAMPLSB.ZIP : Sound Blaster files for the Sample Adventure Game
CONVERT.ZIP : Upgrades adventures built with older versions of DCGAMES.
UTILITY.ZIP : Utilities to convert graphics, print reports, create .VFLs
To extract these files, you have to use PKWare's PKUNZIP program. You can
download this program from any bulletin board, or contact:
PKWARE, Inc., 7545 N. Port Washington Rd., Glensdale, WI 53217
----------------------------------
-- WHICH FILES DO YOU NEED? --
----------------------------------
To create a new adventure, you need:
NEWGAME.ZIP
BUILDER.ZIP
GRAPHICS.ZIP
To test your adventure, you also need:
PLAYER.ZIP
To run the example adventure, you need:
PLAYER.ZIP
GRAPHICS.ZIP
EXAMPLE.ZIP
If you have a Sound Blaster, you also need:
EXAMPLSB.ZIP - Voice and Music for example game
UTILITY.ZIP - Contains utilities to create VFLs (voice files)
You will need to print the documentation from BUILDER.ZIP and PLAYER.ZIP
before you start. If you intend to write or modify scripts, you also
need the documentation from SCRIPTS.ZIP.
Note that if you send in your registration (see INVOICE.DOC), you will
receive full documentation (over 150 pages) including the World Builder
User's Guide, Script Language User's Guide, Script Language Reference
Guide and Game Player (Driver) User's Guide.
-----------------------------------------------------------------
--------- QUICK STARTUP INSTRUCTIONS ----------------------------
-----------------------------------------------------------------
Setting Up Your Working Directory
Before you start, you will need to create a working directory
and place the basic startup files in it as follows:
C:\> mkdir mygame
C:\> cd mygame
C:\mygame> pkunzip a:builder.zip dcworld.exe
C:\mygame> pkunzip a:player.zip dcplay.exe
C:\mygame> pkunzip a:graphics.zip *.7x5 *.mde1
C:\mygame> pkunzip a:blocks.zip dcblock.exe2
C:\mygame> pkunzip a:scripts.zip dcc.exe
C:\mygame> pkunzip a:newgame.zip *.*
C:\mygame> dir
Volume in drive C is DCSOFT-114
Directory of C:\DCGAMES\TEST
. <DIR> 04-14-92 11:01p
.. <DIR> 04-14-92 11:01p
DCWORLD EXE 248765 12-15-92 12:04p ! World builder
DCPLAY EXE 398343 12-14-92 11:39p ! Game driver
DCBLOCK EXE 97564 12-11-92 10:47p ! Graphics block builder
DCFONTS 7X5 1152 02-29-92 12:01p ! Graphics font
DCBLOCKS VLO 27929 11-27-92 11:30p ! VGA low resolution graphics
DCOBJECT VLO 12177 11-27-92 11:28p ! "
DCPEOPLE VLO 18621 11-19-91 11:21p ! "
DCSYSTEM VLO 1795 10-17-92 7:18p ! "
DCC EXE 209232 12-05-92 11:45p ! DCGAMES script compiler
DCCTOKEN DAT 17650 11-27-92 1:56a ! DCGAMES token definition file
BARTENDE SCR 3788 09-08-92 10:42a ! Script to handle bartenders
BEGGAR SCR 712 09-08-92 10:42a ! " " beggar characters
CASTING SCR 12364 11-27-92 1:45a ! " " casting spells
CIVILIAN SCR 1274 09-08-92 10:42a ! " " civilian characters
CONTROL SCR 16501 11-22-92 10:47p ! " " timed and control events
GUARD SCR 3823 09-08-92 10:42a ! " " guard characters
HEALER SCR 4911 09-08-92 10:42a ! " " healer characters
HOSTILE SCR 342 11-08-92 1:48p ! " " hostile characters
INITGAME SCR 1760 11-28-92 3:24a ! " " game initialization
MERCHANT SCR 4016 11-08-92 3:04p ! " " merchant characters
OBJECT SCR 32308 11-27-92 1:55a ! " " objects
PRISONER SCR 3012 09-08-92 10:42a ! " " prisoner characters
QUESTER SCR 4428 11-27-92 11:52p ! " " quester characters
REGULAR SCR 1716 09-08-92 10:41a ! " " regular characters
RESURECT SCR 1208 10-29-92 1:25p ! " " death & resurrection
TELLER SCR 936 09-08-92 10:43a ! " " teller (oracle) character
TRAINER SCR 5891 10-29-92 1:26p ! " " trainer character
DCSOUNDS VFL 611793 10-29-92 1:20a ! Sound Blaster Sound Effects
25 file(s) 2345678 bytes
You may want to delete the file DCSOUND.VFL if you don't have a
Sound Blaster card. It is quite large and serves no purpose
unless you have the sound board.
You need to compile the scripts before you can use them in your
game, and the following command will compile all of them:
C:\mygame> for %i in (*.scr) do dcc %i
For every file with an extension of SCR, the script compiler
(DCC.EXE) will generate a file with an extension SCO (for script
object).
Instead of creating a brand new game, this document will use the
sample game that is included with DCGAMES. The following
command will install the example script on top of the directory
we just created.
C:\mygame> pkunzip a:\example.zip -o
C:\mygame> pkunzip a:\examplsb.zip -o
The -o option tells the PKUNZIP program to overwrite any file
that already exists on the current directory. The example game
includes copies of the script files, as well as some additional
ones that handle special cases in the game. The EXAMPLSB file
contains the Sound Blaster specific files.
-------------------------------
--- Getting the latest copy ---
-------------------------------
The latest copy of the Graphics Adventure Game Builder can be obtained
from any large BBS or authorized shareware disk vendor. I try to keep
the following sites updated:
a) Software Creations BBS, 1-508-365-2359 (2400 V.42/MPN 5)
1-508-368-4137 (16.8k HST Robotics)
1-508-368-7036 (14.4k V.32/V32bis Hayes)
This BBS includes over 6 Gigabytes of files, and has set up a
separate section for DCGAMES. This section will contain the
latest programs, graphics, sound effects, music files, as well
as utilities to create them. You can upload your own games
and public domain or shareware utilities, and download other
user's games to play. You can also post questions to other
authors using the system, or to me personally, since I will
be checking in as often as I can.
b) CompuServe GAMERS forum, Library # 9 (CRPG). Browse DCGAMES.
c) Public Brand Software (Disk # GV44), 1-800-426-3475
d) Directly from DC Software. See the file INVOICE.DOC for fees
and registration benefits.
For more information, and if you have any questions, I can be reached
at CompuServe (User # 72557,336), Internet (davidh@ttsi.tandem.com),
or directly at:
DC Software
P.O.Box 866771
Plano TX 75086-6771
Tel. (214) 517-0428.